Activision - Experiential Sampling

Objectives

  • Allow Quiksilver Airshow fans to sample Kelly Slater Pro Surf and Tony Hawk Pro Skate games
  • Incentivise purchase and data collection

Activity

  • Sampling on PS2 pods in mobile Activision tent at event

Communication

  • Experiential event
  • Competition to win copies of game
  • Data collect for gamers to receive Activision emails

Results

  • Huge awareness
  • Sampling amongst core target market
  • Association with Quiksilver
  • Core target market (age and interests)

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Activision - Experiential Sampling